12/21/2023 0 Comments Graphic change on open arenaGrenades ability of bouncing on walls can be used to shoot around corners in narrow corridors, e.g.In comparison to the rocket launcher, although the splash damage radius is a bit bigger, more ordnance (or skill, or luck) is usually required to inflict similar damage due to the grenade's short-range arc and bounce unpredictability (making it hard to score a direct hit).Grenades will not detonate as a result of contact by the one who launched it and are not obstructed by them, however they may get up to 50 HP damage due to being too near at the moment of the explosion.Grenades cause up to 100 HP of direct or splash damage.This weapon fires grenades that detonate either on contact with another player or 2.5 seconds after being launched.In OpenArena, their look is different than in Q3A, but they work the same way. These are the weapons from the original Quake III Arena. useful for fine-tuning, troubleshooting, mods that alter weapons behavior or focused on a specific weapon, extra infos about some weapons) are available under Manual/Weapons/Appendix page. Many other useful notes about weapons (e.g.Please read delag hitscan for infos about the feature. OpenArena supports a latency compensation feature for instant-hit weapons, which may not be supported by most old mods, or may be implemented differently there.Switching from a weapon to another one requires a little time (and if you just fired, the change will be done only after the current weapon reload time).OpenArena introduced some options to customize your weapon bar (weapon inventory) look: take a look to Manual/Graphic options#Weapon bar.For other things in the maps that you can interact with, please read Manual/Map elements. For info about other items you can pick-up, please read Manual/Items.Rocket launcher, Plasma gun and Grenade launcher weapons may also be built in maps a "shooters": traps that fire when activated by some kind of " trigger". When you hit an enemy, directly or indirectly, you hear the "hitsound" beep. The Battle Suit item is able to provide its user with protection from splash damage. "Direct" damage is the normal damage caused by a direct hit "splash" damage is the damage usually caused by an explosion, within a certain radius around the point of the detonation. Weapons can cause either "direct" or "splash" damage to each opponent. Various weapons are capable of damaging more players with a single shot, due to firing more "pellets" in a single shot, or due to explosive projectiles. "Projectile" weapons actually shoot bullets that fly in the air at visible speeds: these can actually be dodged by the attacked player after they have been fired projectile speed is not influenced by the speed you were moving when you fired it. "Hitscan" are "instant-hit" weapons: targets on their trajectory are immediately reached: the only defense against them is to move quickly or unpredictably to make it difficult for the shooter to correctly aim (of course, attacking him first is another option). Most weapons are divided into "hitscan" and "projectile" categories. Mouse wheel is usually used for scrolling weapon inventory. You can choose a weapon by scrolling your weapon inventory with the keys assigned to the "Previous weapon switch" and "Next weapon switch" actions, or by pressing the corresponding key assigned to the corresponding weapon. In Elimination, CTF Elimination and Last Man Standing modes, instead, all items are removed from the map and the starting weapons and ammo are set by the server admin. Usually you enter the game with the gauntlet and the machine gun only, but some maps allow you to spawn with other weapons in your inventory. OpenArena 0.8.8 added some new autoswitch modes which are not supported while playing with old mods. Important: the autoswitch weapons feature makes your character automatically choose the weapon you just picked up, and you may wish to select the autoswitch mode you prefer or to completely disable it, according to your taste. Killed players may drop their weapon, allowing other players to pick it up. If you are playing with simple items option enabled, you can still distinguish weapons from ammo pickups due to the fact ammo icons have got a border that recalls ammo prisms. ![]() ![]() You can find weapons and their related ammo boxes (a.k.a. Weapon design is changed from Quake III Arena, but they work the same way.
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